Playing with OpenGL
Yesterday, I decided to learn OpenGL. Making Jaqel together with Robin was really fun and I may create another game, if I can make the effort of sticking to one project at a time :-).
Qt has very good OpenGL integration. It's really a pleasure to work with. It even converts your QImages to OpenGL ready textures.
When learning Java3D for Jaqel, even rotating a textured cube inside a small window was slow (no hardware acceleration). With OpenGL in C++, it is relatively smooth.
This is what I have so far using the NeHe tutorials :-)
Dit bericht werd gepost op Zaterdag 2 Juli 2005 om 12:49 onder de categorie Programmeren. Je kan de reacties volgen via RSS. Als je wil kan je hieronder een reactie achterlaten.
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